Got a favorite interview question of your own? Tell us on Twitter or share it here. We hope this collection serves as a rich jumping off point that you can leverage as you design your own process, whether you’re building it from scratch or looking to give it a refresh as you double-down on hiring. Most importantly, these incredible founders and company builders break down why they lean on these questions - and what to look for in the answers you hear. Broken down by topic, they tackle everything from how candidates understand the role and process feedback to their first summer job, worst boss, and the last time they changed their mind. Some of the questions are (deceptively) short and sweet, some are probing and unexpected, others hinge on targeted follow-ups. ![]() What follows is an exclusive list of 40 interview questions, sent to us by the sharpest folks we’ve met or just outright admire. The responses we got back were first class. To that end, we’ve spent the past few months reaching out to some of the smartest and most thoughtful operators in our network to pose a simple question: What’s your favorite interview question and why? We’re endlessly fascinated by the go-to inquiry in everyone’s back pocket, the kind that makes you want to steal it for your own hiring toolkit. And that means our hunt for a crazy-good interview question is never over. (Two particular must-reads come to mind: the seven characteristics that help you hire a top performer and this roundup of interview questions previously scattered across the Review archive).īut given the high-stakes nature of every hire, interviewing chops are always in need of sharpening. Of course, we’ve shared a fair amount of interview best practices in the past here on the Review. And since you’re forced to make it after spending (at most) a few hours together, maximizing what you can learn about candidates in those precious few minutes becomes all the more crucial. But it’s worth pausing to remember that the decision to hire someone is an expensive and far-reaching one. When you’re scaling quickly, moving at warp speed, and sitting on several hiring panels, interviewing can seem like a task you just need to get through. There’s no shortage of challenges that could benefit from a dose of outside perspective, from finding hiring practices that scale to bringing on a new exec to nabbing a great in-house recruiter. Whether it’s a Fast Track mentorship pairing, an intimate Co-Founder Forum dinner or a CTO unconference, hiring always seems to be top of mind. ![]() Whether it’s through in-person events, online discussions on First Round Network (our internal Quora-style platform), or the articles and interviews we share here on the Review, we’re driven by an ambition to create the space founders and startup leaders need to exchange that “ trapped” knowledge.Īnd in those spaces, we’ve seen time and time again how the conversation inevitably drifts back to a single topic. This will be specialized to levels though, not overall game flow (for which i find Outliner Lighto fine so far but with levels i need something more visual).Here at First Round, we’re always searching for advice that gets overlooked or goes unshared, hoping to find the stones that company builders don’t even know to turn over. Lately i'm writing a program that will allow me to design the flow and elements of a level (and maybe the rough layout, but for now i think my 3D world editor is fine for that). Or at least that is the idea, as you can see in the shot i tend to keep enough stuff in LTD that i had to implement categories :-P. The "cleanup" button removes all done tasks so Little To Do generally only contains "what to do next". These tasks come either from the bigger task list in Outliner Lighto or from immediate stuff that come up. For general thoughts, design elements, knowledge base (it is helpful to have one if your game has some sort of plot), lists of things like weapons, stats, long term tasks, etc I use Outliner Lighto ( screenshot), an outliner program i wrote some time ago.įor immediate tasks i use Little To Do ( screenshot), a small todo program i wrote.
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